But maybe it's my problem - very small pollution unit values due to huge territory I conquered and walled off. Only when pollution reaches the nests chunks and consumed during some time - looks similar to vanilla factorio or very early game behavior. In 1.0.4 biters don't attack anymore when nearby chunks are polluted like it was all the time last few years. It was a quick way to die by letting cloud come to biters nests if evolution is over 30%. Pollution-triggered attacks were still enourmous in 1.0.1. And they love to expand bases inside the chunk (even without Hive nest) - vanilla doesn't have this dangerous feature. But Rampant's builders act faster and build much bigger bases.
In general spawners nesting has been lowered drastically comparing to 0.18 with turning off vanilla migration - I miss it :-).
#ACT OF AGGRESSION MODS MOD#
SiegingAI is ok (there was definitely a difference between this setting On and Off at least in mod version 1.0.1, didn't have enough time to check in v.1.0.4) No global waves once per N minutes like it was before, only some local waves easier to survive without proper defenses. RaidingAI is not as aggressive as it was prior to 1.* version (for example like in Rampant '2019). I noticed that for 100.150% density Rampant 1.* doesn't accumulate enough aggression internal value to produce considerable attacks or nesting. What are enemy bases density and size settings for your map? 6 nests around starting area seems not much. So you are comparing to some 0.18 mod version, not to 1.0.0? Do you play with New Enemies set as On? Our 1.1 world is about 4 hours old now and beyond the clearing of the starting 5-6 nests around our base the game feels like it's on peaceful mode rather than Rampant DeathWorld.
#ACT OF AGGRESSION MODS FULL#
In 0.18 during the early game my friend would have to run around and basically manage our defences full time while I set up the base. I feel like in 0.18 Rampant pressured us the entire early game.Ģ) The biters don't appear to be expanding or filling out the map. Then there were very small/minimal attacks). We recently decided to do another play through and updated everything to 1.1 but it seems that Rampant may be broken.ġ) Raiding and Sieging AI appear to be non functional (we spent the 1st hour of our new playthrough clearing out nearby nests and then we were not attacked until our pollution cloud reached the biter nests. Our world is about 4 hours old and our evolution is at 44%.Ī friend and I played a bunch of Rampant on 0.18 and it was brutally hard. I plan on doing further testing without any of my changes to troubleshoot whether my tinkering broke things but wanted to see if anyone else was noticing or experiencing similar issues. DISCLAIMER: I have made custom edits to the sourcecode which may have broken things.